top of page

Game Designer & Programmer

Explore my Portfolio

About me

With 5 years of experience in coding, I have contributed to the development of several gameplay systems, including character movement, AI behavior, and in-game mechanics for both 2D and 3D projects as well as implementing VFX, animations, assets and help with the game and level design process of games. Experienced in Unity, I specialize in building modular, reusable systems. Whether it's refining AI behavior, debugging in-game mechanics, or implementing new features. I spend a lot of time playing and analyzing videogames, and prototyping systems to learn better ways to improve my coding skills. I enjoy collaborating with designers and artists to ensure the code integrates smoothly with the overall vision of the game

Projects

NjorbsReboundLogo_edited_edited.png

Njorbs Rebound

- Game Designer

- Gameplay Programmer

Njorbs Rebound is a 3D Isometric fast-pased game in which you play as 1 of 4 different Njorbs: fast futuristic isopods.
Shoot and roll through enemies and free the world of Isopotamia from the Bjorn invasion!

Gus_edited_edited.jpg

Gus

- Game Designer
- Gameplay Programmer

Gus is a 2D side scroller hack & slash platformer based in a medieval fantasy era where you play as Gus, a blacksmith on the path of revenge. In Gus, players build up and use Gus’ Impatience Meter during combat as Gus performs more aggressive actions, causing him to be more reckless as he makes his way to get revenge for the death of his wife and the capture of his daughter from a sinister necromancer.

He's just a guy.

bottom of page