About me
With 5 years of experience in coding, I have contributed to the development of several gameplay systems, including character movement, AI behavior, and in-game mechanics for both 2D and 3D projects as well as implementing VFX, animations, assets and help with the game and level design process of games. Experienced in Unity, I specialize in building modular, reusable systems. Whether it's refining AI behavior, debugging in-game mechanics, or implementing new features. I spend a lot of time playing and analyzing videogames, and prototyping systems to learn better ways to improve my coding skills. I enjoy collaborating with designers and artists to ensure the code integrates smoothly with the overall vision of the game

Projects

Gus
- Game Designer
- Gameplay Programmer
Gus is a 2D side scroller hack & slash platformer based in a medieval fantasy era where you play as Gus, a blacksmith on the path of revenge. In Gus, players build up and use Gus’ Impatience Meter during combat as Gus performs more aggressive actions, causing him to be more reckless as he makes his way to get revenge for the death of his wife and the capture of his daughter from a sinister necromancer.
He's just a guy.

